Numberkit

Maths where the game is the maths

Numberkit is a maths app for children of about 7 to 11, and for anyone learning these ideas. Children learn by building numbers, and every idea is taught on a picture before it is practised. A child moves on when they are ready, not when their year says so.

Today it covers times tables and division facts, place value, and written methods for adding, subtracting, multiplying, and dividing big numbers.

Ask for an invite

Numberkit is invite-only while it is tested with a small number of families.

Your address is used only to send you an invite. If no invite is sent, it is deleted after 90 days.

What makes it different

  1. Numbers you build

    In most maths apps the fun is a costume over a quiz. Here the numbers are the things you play with. A gap 23 by 47 only fits a 23 by 47 rectangle, and a wrong size visibly does not fit.

    Array Builder: a 23 by 47 rectangle split into 20 and 3 down, and 40 and 7 across.
  2. Taught before it is practised

    Every new idea starts on a picture, such as groups pushed together into rows, with the words spoken aloud. Practice then moves to plain numbers. In fact practice, a wrong answer is followed by the way to work it out.

    A lesson step: twelve squares pushed together into three rows of four, with the caption "Three rows of four. Still twelve."
  3. Facts that belong together

    7 × 8, 8 × 7, 56 ÷ 7, and 56 ÷ 8 are one family, learned as one. Facts are worked out from ones already known, then practised a little each day, spaced out and mixed up, until they are instant.

    The child's fact map: the 2s facts marked learning, known, or fast, each mirrored across the diagonal, so 2 × 3 and 3 × 2 are one fact.
  4. Speed without a stopwatch

    The app notes how long each answer takes, silently, and practice has no countdown. The only clocks a child sees are a one-minute check at the start and once a week, framed as a look at how they are getting on, and sprints they choose, which give a count but no feedback on each question. In fact practice, a wrong answer is followed by the way to work it out, and the child types the right answer back once. Straight after a lesson, that waits until the end of the set.

    Forge after a wrong answer: the fact shown as rows on an array, with a sentence on how to work it out.
  5. One child, not a year group

    Nothing opens by age or year. A new step opens when the steps under it are mastered, so a child can race ahead in one area and take longer in another. Parents see what was learned and how it is coming along, never a comparison with other children.

    The child's paths: place value steps marked mastered, working on it, or not started.

What it does not do

  • No countdown timers in practice.
  • No coins, shops, leaderboards, or badges for playing longer.
  • No ads, no trackers, and no third-party scripts.
  • Your data is never sold.

Built on the research

The design is built on peer-reviewed studies and national practice guides. Where the evidence is thin, or a number is a starting value still to be tuned, the plan says so. The reviews set it out:

For parents and schools

  • A child's profile holds a first name or nickname, a school year, a picture PIN, and their progress. A parent can also add names of family, friends, or pets to appear in word problems. No date of birth, no email address, and nothing a child types freely.
  • Parents can download everything their family has stored, and delete it. Deleted data is erased at the nightly clean-up 30 days after the request, and is gone from the database's short-term backups within a day after that.
  • Numberkit runs on Vercel and keeps its data with Neon, both in London. Sign-in email goes through Resend, in Ireland. No one else receives your data.
  • An address left in the invite box is used only to send an invite. It is deleted after 90 days if no invite is sent.

Ask for an invite

Your address is used only to send you an invite. If no invite is sent, it is deleted after 90 days.